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Companions in Pool of Radiance: Ruins of Myth Drannor

All recruitable companions in Ruins of Myth Drannor: classes, Original join levels, and how they fill party roles—spoiler-aware list.

11/7/2026 2026 remaster RoMD Wiki Editors Last updated: 11/7/2026 6 min read

FAQ

How many companions can you have?
Two companion slots on top of four created characters, for six total (FAQ; Steam features). Eight NPCs can join across the campaign, so you choose whom to keep when slots are full.
Do companions level with you?
Walkthrough lists fixed join levels (e.g., Tudo at Rogue 12). Whether remaster scaling matches Original data is Unverified in the remaster.
Can companions replace a created Rogue or Cleric?
Yes—Tudo covers rogue skills; Faeril brings Cleric/Fighter levels. You still need those jobs done by someone before their join events, which happen mid-campaign (Original progression).
Is companion recruitment required for the main story?
The campaign assumes a six-member team for harder fights but does not force every named NPC (walkthrough structure). Party size facts come from FAQ; specific gates are Original notes.
Does rejecting a companion lock you out?
Athan can be declined and later recruited at a Mystra shrine per walkthrough (Original). Other companions'' fail states are not fully documented in our fact set—treat as Unverified.

Six hero models posed on the party roster screen before starting the campaign.

How do companions fit the six-character cap?

You build four characters at New Game (/guides/character-creation/). As the story progresses, up to two joined NPCs fill the remaining roster slots while eight different companions can appear across the full campaign (FAQ). You cannot field everyone at once—dropping or skipping recruits is part of squad planning.

Companions fall under your control after recruitment (FAQ), same as created heroes for tactics, rest, and loot. Unverified in the remaster: AI behavior, banter, or permadeath rules versus 2001.

If your created team already follows Fighter / Cleric / Rogue / Sorcerer (/guides/best-party/), companions usually duplicate or amplify roles rather than fixing a missing class you never took—unless you deliberately skipped Rogue and wait for Tudo.

Who are the eight recruitable companions?

All rows below are Original (2001) data from GameFAQs AIssil (2002). Levels are join snapshots, not endgame potential.

Companion Class at join (Original) Join level (Original) Party role they reinforce
Jarial Sorcerer 13 Arcane damage; high-entry caster
Emmeric Fighter 5 Early second front line
Eadred Paladin 8 LG tank; Lay on Hands / Smite
Faeril Cleric 9 / Fighter 5 9 Healing plus melee; walkthrough notes minor plot friction if she travels with you
Tudo Rogue 12 Locks, traps, Sneak Attack
Kellan Fighter 7 / Sorcerer 6 7 Hybrid martial/arcane (joins with Bronwyn)
Bronwyn Ranger 12 Ranged martial; divine spells at ranger levels
Athan Fighter 16 Late pure martial powerhouse

Unverified in the remaster: Every number in the table; whether multiclass splits match; whether Jarial still joins ahead of your Sorcerer in effective spell tiers.

The FAQ’s “eight companions” count aligns with this list (seven named in the walkthrough table plus Athan). Event numbers (Event 13, 51, 76, etc.) exist in the source but are omitted here per site style—you can cross-check GameFAQs AIssil if you need exact flags.

Main menu roster with four named default heroes on the stone platform and four empty party slots labeled at the bottom.

Which companion covers which party gap?

Match recruits to weaknesses in your created four, not to redundant roles unless you want power spikes.

If you skipped or weakened… Companion to prioritize Why (Original profile)
Rogue skills Tudo Rogue 12 with Open Lock / Disable Device access
Second healer or front Cleric Faeril Cleric 9 with Fighter 5 dips
Pure martial before mid-game Emmeric Fighter 5 early
Holy warrior without using a slot Eadred Paladin 8
Second arcane without leveling your Sorcerer Jarial Sorcerer 13—note late join
Ranger / second ranged Bronwyn Ranger 12; arrives with Kellan
Flexible fighter/mage Kellan Fighter 7 / Sorcerer 6 split
Endgame tank DPS Athan Fighter 16—very late

Faeril is a functional Cleric replacement but the walkthrough author warns that keeping her in the active party can nudge certain conversations (Original note, not fully reproduced here). Unverified in the remaster whether that flag still exists.

Athan can be refused when first offered and recruited later at a Mystra-linked shrine according to the walkthrough (Original). Treat other companions’ reject paths as undocumented unless you verify in-game.

Should you swap companions mid-campaign?

With only two slots, pairs like Kellan + Bronwyn consume both at once when you accept the Silver Fire temple recruit (Original Event 107 context—location name only, not a full walkthrough). That can be ideal if you already run a four-role core and want ranger/fighter coverage without multiclassing your mains (/classes/multiclass-guide/).

Dismissing or benching companions is possible in many CRPG rosters; our fact set does not document a safe drop mechanic—Unverified in the remaster. Save before roster changes.

Full party of six with golden selection auras on patterned stone ruins.

Spoiler: where companions sit in the story (light)

Spoiler — recruitment context without quest steps

Companions attach to major dungeon arcs rather than the Stillwater tutorial only (Original structure from walkthrough section headers):

  • Jarial ties to early ruin exploration (Heart of Stone thread).
  • Emmeric and Eadred appear in mid-campaign military and knightly beats.
  • Faeril and Tudo connect to deeper ruin factions and thief-temple pressures.
  • Kellan and Bronwyn arrive together near Silver Fire storyline locations.
  • Athan surfaces in late undead/heroism quests before the Pool climax.

We intentionally omit quest names, boss orders, and outcomes. For region order without companion spoilers, see /guides/walkthrough-overview/.

Sources and what we haven’t verified

Sources: Sorcerer’s Place FAQ (companion count, player control); GameFAQs AIssil Reference §Companions and per-Event notes (2002-02-21); Steam store six-member party text (2026-11-07); romd-facts-C-world-story.md C2 table.

Unverified in the remaster: All join levels and class splits; recruitment prerequisites; Faeril story friction; Athan re-recruitment; companion inventory; XP sharing; permadeath; voice/localization changes. Compare class priorities on /classes/best-class/.

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